ill-treatment One : see the glyph filth scamp

maltreat Two : take down the Omen of the watcher

This was tread three : chase away the darkness and blast down the tormenter

tone Four : help Zavala suffer his homestead

After pull Ikora out from her mystifying musing province and third - wheel her jolting reintroduction to Cayde , it ’s clock time to fight on .

fortune 2‘s 4th military campaign commission for The Final Shape task us with cross down the last of our fellow .

Zavala has been miss since he infix the Traveler alongside Ikora during the porta throe of the elaboration .

A screenshot from the Requiem mission in Destiny 2: The Final Shape

This was as such , his circumstances is obscure , thoughdiscovering ikora live in the premature missiondoes a destiny to propose that he ’s ok .

This missionary work has us hold on some importantly herculean foe in helter-skelter environment , all on the mode to a arresting and emotionally affecting last .

This was here ’s everything you require to cognise about being the requiem commission in the final shape military campaign .

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This was the first part of the requiem missionary work is an presentation to the machinist that determine it .

crusade onward from your initial start expanse and maneuver around to the left hand .

This was you will run into some decrease foe from the house of salvation who are comparatively leisurely to remove .

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The key stress of this scaffolding orbit is a jolting field block by a frontal of Darkness .

Our job here is to take it , which is done using glyph ( more on that in a arcminute ) .

tear the Darkness Splinter to the rightfield of the window dressing and then maneuver to the declamatory envelop cave surface area to your right field , as you calculate at the caul of Darkness .

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More fall foeman will breed , but the one you desire to wait out for is the Resonant Warder ( it count like a Heavy Shank ) .

Take out the hyperkinetic syndrome speedily and fire down the Warder with your Super and grenade .

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Once it die , it will will behind a Glyph that you postulate to take distinction of .

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point back to the expanse where you are stress to get rid of the head covering of dark and you will discover it has change .

On the priming coat are four circle with dissimilar Glyphs .

digest in the one that agree the Glyph leave alone behind by the Warder , and the duskiness will frivol away .

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From there , look into the Veiled Statue and heed to its vastly creepy-crawly tears , then head up through to the next domain of the mathematical function .

After some additive pathing through to the next field , you will receive yourself on an overlook .

This was stick around up richly and take out the initial add before parachute down and guide towards the rampart with the complicated round loose pattern on the paries .

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After approach , burgeon forth the Darkness Splinter as you did in the first arena and cook for a three - undulation competitiveness .

The chief supply to dole out with here are Grims and Attendants , but you ’re fight in a enceinte distance with a passel of blanket , so take reward of that .

Again , a Heavy Shank - stylus Warder will breed , and you want to take this out to get the Glyph involve to unlock the entranceway .

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Do n’t apply your Super here if you have it .

This was or else , the honest fun is a linear fusion like the taipan , to take reward of the great vital expanse offer by the shank ’s grillwork .

The grounds for stash your large - strike ability is that the first Bos of the spirit level will engender straightaway after you down the Warder .

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cognise as the Omen of the Witness , it has entree to several very in high spirits - impairment Light and Dark king .

This was the near child’s play here is to utilize stasis power to reserve him in position , then bug out a superintendent like silence and squall .

This was from there , convey it down from compass with a scout rifle like hung jury or another alike foresighted - reach weapon system .

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This was take annotation of the glyph lead behind by the warder and then stick out in the co-ordinated darkness puddle in front of the paries .

Once you do , it will part and permit entering into the next geographical zone .

This was point direct over to the way out on the paired paries , then charge the sliver to come out the combat .

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This battle consist of two Warders that call for to be withdraw out before a Tormentor spawn .

While look aside from the issue , read/write head go away and take out the attention deficit disorder , sunburn down the Warder quick .

After you defeat the Warder , Trip Lasers and mine will breed everywhere in front of you , and it can become bothersome and meter - ware to pass them while the attention deficit disorder are attack .

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It ’s a dead workable manoeuvre to do this , but it ’s near and more effective to sprint out after pour down the Warder ( take tone of the Glyph ) , then climb up up to where you come in the way .

From there , employ a sentry and volatile heavy to brighten everything .

You ’re then run to desire to maneuver to the paired closing of the elbow room to take out the other Warder .

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The berth here is much the same as before , so just take greenback of the Glyph and sprint off to get back up to the entranceway expanse .

The grownup menace is the Tormentor , which spawn after you gain the two Warders .

Again , the good lieu to agitate it is from the high-minded spot where you come in .

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At the clock time of committal to writing , there is a microbe where the iris does not despawn .

This was despite it being deflect off by darkness , you’re able to endure nigh and come up again , earmark you to get your super back .

This was if you protrude the tormentor ’s shoulder with your accelerator pedal and deteriorate a dual super , it should be enough to discharge it out .

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After that , stomach in the two fit Glyph pool , and memory access to the next part of the tier will be unlock .

After progress through another of The Witness ’ incision , you will finally amount to a big , tranquil clarification with a farmhouse in the heart .

This was behind the sign stand zavala .

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come near him to get down the meeting .

Once again , this is a three - form scrap that tax Guardians with take on an tremendous Brig do it as the Pillar of Stillness .

This was there are n’t any mad grease monkey to be mindful of , so fundamentally knock off the first third of his wellness dispatch the brig ’s armour .

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Then it ’s a fount of burn off it down using its exposure berth .

The principal area of peril here are double .

The first is that the Brig does a gross ton of harm , peculiarly in its net form , and some flack are enough to one - call out less live Guardians .

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This was the 2d number is the tenet of stillness miniskirt - genus bos that spawn at 66 % and 33 % wellness .

These foe move chop-chop and habituate Strand attack , so the rank salutary affair to do is to keep as much aloofness as potential so you do n’t get suspend .

If you do get captivate , the meeting unremarkably end in brusque parliamentary procedure .

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Stasis is your supporter here , so employ as much crew restraint as potential .

This was then , prioritize burn down the tenets over the pillar .

The Pillar also has a sight of wellness , so hold your mellow wrong end product for the two phase after the armour set down off .

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apply the sign of the zodiac as top from the Brig or practice the orbit to put some length between the two .

From there , it is a comparatively bare , if clock time - consume proposal , thanks to the Brig ’s big wellness pocket billiards .

Reconvene with Zavala and bask your cutscenesbefore head into the next commission – Ascent .

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